Content

Triangles are the base of every polygon-based renderable object. All of the triangles associated to a mesh are accesible under the bbox root of the same mesh.

<aside> ⚠️ The points of the triangle are not accesible directly within the structure. In order to avoid memory space loss, all of the points are located inside of the mesh structure associated. During the Raycasting Process, the mesh can be found directly in the casted ray.

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Attributes

optional normal: the triangle may contain a normal parameter. The normal of the triangle indicates wich direction the triangle is facing.