The basic concept of discrete LOD (DLOD) is to provide various models to represent the same object. Obtaining those models requires an external algorithm which is often non-trivial and subject of many polygon reduction techniques

Progressive meshes

https://graphics.stanford.edu/courses/cs468-10-fall/LectureSlides/09_Progressive_Meshes.pdf

Simplification is made using Edge collapse algorithm

Complexication is made using Vertex split algorithm

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